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Post by t1m2n3t4 on Mar 15, 2014 14:12:50 GMT
Hmm. The updated scenario actually inversed things. Now, "unable to comply" works when cannon is ready and unit is selected. But when it's charging and a building is selected - the SFX doesn't play. In the scenario I posted the second thing worked, the first - didn't. So I compared the differences: i.imgur.com/r8wlTId.pngBut having both in one scenario for some reason doesn't work as expected. After the cannon fires "unable" to comply SFX runs. Tell you what, perfecting this is starting to get on my nerves. So I'm thinking on leaving one of both versions for the final thing. The whole idea is already working actually, so the goal is reached. Thanks for the huge help, nevertheless.
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
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Post by Shieldwolf on Mar 16, 2014 4:17:44 GMT
I'm quite sure I tried it and everything is working. Have you tested it in the scenario? Could you confirm again?
EDIT:
The top triggers section is the edit I made, right? That means that the NO COMPLY condition will fire if the NO BUILDING is selected (this means when you select the any unit other than the building). So I find it really odd it's not working on your end. It works on mine.
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Post by t1m2n3t4 on Mar 17, 2014 21:11:32 GMT
Yes, the top triggers were yours. The bottom were mine. I ran the updated scenario and here's how it is: The first time the cannon starts charging, when I click a building "unable to comply" SFX is present. When the cannon fires and starts charging again, THEN SFX is not present when a building is selected. It happens after the first charge-fire cycle. :? While I was trying things, I've managed to get it working somehow, but it wasn't perfect. The trigger covered the SFX from the second charging onwards but then, everytime the cannon fired, "unable" to comply was present. I'm not quite sure if I got to that point by having your updated trigger and part of mine, before the update. But in any case - it wasn't working correctly.
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
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Post by Shieldwolf on Mar 18, 2014 4:42:10 GMT
Hmmm... If that's the case, I'll revisit again. I was quite sure everything's working fine, but maybe, just maybe, there was a mix-up of the file I attached. Don't give up yet on this, it was just a matter of tweaking the ON/OFF triggers and making Buildings selected NOT selected. It can be rectified promptly.
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
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Post by Shieldwolf on Mar 21, 2014 17:14:56 GMT
Okay, it took some time since I was out of town and I did not bring my personal laptop. So here's the 100%, I'm sure working file Ion cannon_FINAL_shieldy.scn (59.23 KB) You can see that the first Unable to comply chat is STILL CHARGING, while the second one is SELECT STRUCTURE. This way, it's guaranteed that the triggers are working now. Let me know if you still have problems with it.
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Post by t1m2n3t4 on Mar 27, 2014 18:33:46 GMT
WOW! I must've seen and forgotten about this post... somehow! I just uploaded the trigger. I'll have to check this fast and reupload things ASAP. I even uploaded it to EEH but it's still not approved. Don't know how to pull it out. Guess I'll wait when it's uploaded and edit it. Man!
It really is working now. How about that. But I don't get how changing the condition in the second Unable to comply trigger from NOT cannon charging to NOT selected buildings did the trick.
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