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Post by scutarilegion on Sept 14, 2011 8:52:59 GMT
Here I will list up details on the projects that will follow Heroes aut Proditores
Finnish civil war
The player leads the whites to victory in the civil war. The objective is to control some key cities, before time ends. Will include such things as trains, town control system and timed events.
The Celtiberian
A simple story-driven campaign, where a young noble from the celtiberians (a central-Hispanian tribe, half celtic) finds that the Romans and their vassals from eastern Iberia attack his settlement. He escapes by boat to Hibernia (Ireland), where he aids local gaelic kings in their power struggles. Then he returns to Iberia with supporters, and with help from other celt-influenced tribes (Lusitanians amongst them) begans a war against the Romans.
Defensores terrarum
a futuristic campaign (somewhere in 24th century maybe), where the player fights off an alien invasion on the soils of Tellus and Mars, on the sky-cities of Venus and on the outposts of Moon, Phobos and Titan.
Post is WIP. I will update the scenarios here, when I start working on them.
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Post by scutarilegion on Sept 14, 2011 11:51:58 GMT
Maybe I should actually dump the trigger features from Heroes aut Proditores, as they aren't so great in a story-driven scenario.
It is actually Tek's scenarios that have inspire me in my past plans (Praise to Tek!)
And maybe I should just forgot complicated trigger stuff for now.
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Shieldwolf
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Post by Shieldwolf on Sept 14, 2011 13:30:54 GMT
Maybe I should actually dump the trigger features from Heroes aut Proditores, as they aren't so great in a story-driven scenario. well, if supply consumption is what you seek, it actually helps the scen since the player needs to go search for resources. (realistic too, since the romans are masters of supply and logistics). soty is right too, though. a great scenario doesn't always need complex triggers. it's the story and the gameplay that counts. for example, although i really liked the plot of my scen "The Tyrant", all those complicated triggers decreased gameplay considerably that I would rate it a mere 4.0.
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Post by scutarilegion on Sept 14, 2011 15:08:31 GMT
Maybe I should actually dump the trigger features from Heroes aut Proditores, as they aren't so great in a story-driven scenario. well, if supply consumption is what you seek, it actually helps the scen since the player needs to go search for resources. (realistic too, since the romans are masters of supply and logistics). soty is right too, though. a great scenario doesn't always need complex triggers. it's the story and the gameplay that counts. for example, although i really liked the plot of my scen "The Tyrant", all those complicated triggers decreased gameplay considerably that I would rate it a mere 4.0. Actually I didn't plan the player to go find supplies. The plan was that more supplies are gained at some points, and that that the system is stopped when returning to Marcianopole.
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Shieldwolf
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Post by Shieldwolf on Sept 14, 2011 15:25:17 GMT
hmm.. if that's the case, then yes, you could scrap that stuff out of the scen. i suggest you just wrap things up for the scen, submit it EEH and then submit it for your membership. i bet a week from now you'll be an EC member!
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Tal
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Post by Tal on Sept 14, 2011 20:13:58 GMT
Hellas at warstarting at 274 BC, the player selects one of the factions available and fights to become the superpower of the Aegean world by defeating certain factions. Factions I have come up with so far are: Playable: -Macedon -Epeiros -Odrysai -Tylis -Bithnya-Galatia -Pergamon Unplayable: -Seleucid empire -Ptolemaic empire -Republic of Rome -Getai -Independent states (neutral, allied and hostile) Post is WIP. I will update the scenarios here, when I start working on them. Sounds a lot like Shieldy's Pike&Plunder and my Western Europe (WIP).
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Post by scutarilegion on Sept 15, 2011 5:35:11 GMT
Hellas at warstarting at 274 BC, the player selects one of the factions available and fights to become the superpower of the Aegean world by defeating certain factions. Factions I have come up with so far are: Playable: -Macedon -Epeiros -Odrysai -Tylis -Bithnya-Galatia -Pergamon Unplayable: -Seleucid empire -Ptolemaic empire -Republic of Rome -Getai -Independent states (neutral, allied and hostile) Post is WIP. I will update the scenarios here, when I start working on them. Sounds a lot like Shieldy's Pike&Plunder and my Western Europe (WIP). Indeed. I'll scrap it and cohors fortis for now, and come up with more simpler scenario ideas.
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Post by scutarilegion on Sept 15, 2011 9:54:19 GMT
update on the scenario list
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Post by scutarilegion on Sept 18, 2011 12:46:46 GMT
update on the scenario liest
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Shieldwolf
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Sorry Tal, I have to change the Custom Title. There is only one God :P
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Post by Shieldwolf on Sept 18, 2011 15:40:19 GMT
Here I will list up details on the projects that will follow Heroes aut ProditoresFinnish civil warThe player leads the whites to victory in the civil war. The objective is to control some key cities, before time ends. Will include such things as trains, town control system and timed events. The CeltiberianA simple story-driven campaign, where a young noble from the celtiberians (a central-Hispanian tribe, half celtic) finds that the Romans and their vassals from eastern Iberia attack his settlement. He escapes by boat to Hibernia (Ireland), where he aids local gaelic kings in their power struggles. Then he returns to Iberia with supporters, and with help from other celt-influenced tribes (Lusitanians amongst them) begans a war against the Romans. Defensores terraruma futuristic campaign (somewhere in 24th century maybe), where the player fights off an alien invasion on the soils of Tellus and Mars, on the sky-cities of Venus and on the outposts of Moon, Phobos and Titan. Post is WIP. I will update the scenarios here, when I start working on them. i like 1st and 3rd, what with the new things the 1st would entail, and the nice plot of the 3rd.
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Post by scutarilegion on Sept 24, 2011 7:51:20 GMT
Some new progress with the Celtiberian: here's the map for the first scenario, which is kinda short one:
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Mr.UNleash
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Post by Mr.UNleash on Sept 24, 2011 15:11:11 GMT
Not bad. It may need more terrain mixing and different elevations.
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Post by scutarilegion on Sept 25, 2011 12:58:54 GMT
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Mr.UNleash
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Post by Mr.UNleash on Sept 25, 2011 15:26:14 GMT
I pt'd it: -More terrain mixing! -Rename the persian cavalry next to the cheiftan of your tribe. -Also, when the dad/chieftan says "I want you to whatever you can...", you should put the word "do" inbetween "to" and "whatever". -I recommend having the scout run back to the city, to make it look more realistic. -There should be diologue when you recive troops, and maybe objectives you ,ust clear first, just to add more of a challenge -Rename your cavalry. -I think when you retreat to the city, the troops shouldn't spawn yet, like maybe wait till after you talk with the chieftain. Or have citizens spawn, and afterwards have the citizens disappear and troops replace them -When the Romans attack, all the troops at the capitol should move to the front of the gates. -I lost, so I can't comment on balance, but it was a fun campaign. Poor Darrix though, he got piked ;D
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Post by scutarilegion on Sept 25, 2011 16:07:50 GMT
-Rename the persian cavalry next to the cheiftan of your tribe. -Rename your cavalry. I tried, but it didn't work. I need to use the object specification, but when I enlargen it to touch units for every faction, it wont work. -There should be diologue when you recive troops, and maybe objectives you ,ust clear first, just to add more of a challenge I intended this scenario to be a short intro scenario, so I don't want to make it too long. -I think when you retreat to the city, the troops shouldn't spawn yet, like maybe wait till after you talk with the chieftain. Or have citizens spawn, and afterwards have the citizens disappear and troops replace them The chieftain said earlier that he will begin preparing troops and by the time Darrix returns from his ambush battle, the chieftain has preapred all those troops.
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Mr.UNleash
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Leave her alone you swine!
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Post by Mr.UNleash on Sept 25, 2011 16:31:27 GMT
-Rename the persian cavalry next to the cheiftan of your tribe. -Rename your cavalry. I tried, but it didn't work. I need to use the object specification, but when I enlargen it to touch units for every faction, it wont work. Did you use the "class name" effect? Or does it have to be object specification?
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Shieldwolf
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Sorry Tal, I have to change the Custom Title. There is only one God :P
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Post by Shieldwolf on Sept 25, 2011 17:09:08 GMT
playtested it too, and i agree with Mr. unleash's comments. plus, you could have the coming ambush in a cinematic, and then after the ambushers got mixed with the iberians, that's the time you get the player to control his units again. that'll be a challenge similar to the original English campaign when the hero got unhorsed (forgot his name).
EDIT:
oh, and be sure to have impassable tiles around the trees restricting access to the map portion where you put "celtiberian". barbarians can pass through trees...
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Post by scutarilegion on Sept 25, 2011 18:14:11 GMT
playtested it too, and i agree with Mr. unleash's comments. plus, you could have the coming ambush in a cinematic, and then after the ambushers got mixed with the iberians, that's the time you get the player to control his units again. that'll be a challenge similar to the original English campaign when the hero got unhorsed (forgot his name). That'd be a great idea. the Hero in english campaign? You mean William the conqueror? EDIT: oh, and be sure to have impassable tiles around the trees restricting access to the map portion where you put "celtiberian". barbarians can pass through trees... Good note. Though I'd rather use graph scaled down barbed wires to accomplish this instead.
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Shieldwolf
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Sorry Tal, I have to change the Custom Title. There is only one God :P
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Post by Shieldwolf on Sept 26, 2011 5:30:51 GMT
the Hero in english campaign? You mean William the conqueror?
yes, damn memory! ;D
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Post by scutarilegion on Sept 26, 2011 9:44:31 GMT
[quote author=unleash board=eescndesign thread=839 post=11014 time=1316968287Did you use the "class name" effect? Or does it have to be object specification?[/quote]
The class name thing seens to work better, when you use objects on the map, but I'm not going to give the player any cavalry in the start... Maybe I could add some cav, and then make them change player afterwards
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Shieldwolf
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Sorry Tal, I have to change the Custom Title. There is only one God :P
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Post by Shieldwolf on Sept 26, 2011 10:39:15 GMT
yes, sometimes, when you rename units using objects-specifications, it won't work. what i do is to have the unit (here, cavalry) task-object offmap, rename it, and then remove it. works like a charm.
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Post by scutarilegion on Sept 26, 2011 11:47:23 GMT
yes, sometimes, when you rename units using objects-specifications, it won't work. what i do is to have the unit (here, cavalry) task-object offmap, rename it, and then remove it. works like a charm. hmm, or maybe I could make the renaming in the same trigger, where the player get's the units.
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Shieldwolf
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Sorry Tal, I have to change the Custom Title. There is only one God :P
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Post by Shieldwolf on Sept 26, 2011 13:03:19 GMT
yes, that would work too, as long as you let the units owned first by p1, delay 1, then, rename.
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Post by scutarilegion on Sept 28, 2011 11:34:22 GMT
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Post by scutarilegion on Sept 30, 2011 14:15:26 GMT
The second scenario's map has been finished:
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Tal
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Post by Tal on Sept 30, 2011 17:28:01 GMT
Some of the terrain looks a bit blocky and the marsh areas are kinda bland, they should be stuffed full of vegetation. Good elevation in the wooded bit.
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Post by scutarilegion on Sept 30, 2011 17:59:44 GMT
Some of the terrain looks a bit blocky and the marsh areas are kinda bland, they should be stuffed full of vegetation. Good elevation in the wooded bit. What do you happen to mean with blocky?
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Tal
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Post by Tal on Sept 30, 2011 18:47:32 GMT
Not smooth. Squarey.
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Mr.UNleash
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Post by Mr.UNleash on Oct 1, 2011 1:10:07 GMT
I agree, but it's still pretty good. I like how it kinda looks like a fat hand.
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Post by scutarilegion on Oct 1, 2011 10:45:31 GMT
I agree, but it's still pretty good. I like how it kinda looks like a fat hand. Huh? It's supposed to be the south-western coast of Ireland.
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