zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Sept 28, 2012 6:25:52 GMT
More updates.... i swear, jotting my progress down here is keeping me sane. Every time i get some monster trigger system down into the game, i realise how many more i have to do... soighhh
Anyway, i've been neglecting an important element of trade- the trade back. I put lots into selling my own resources but not much into buying them back. I've started putting the system together... this one is once again different to the others... but it helps foster the cyclical growth that, well.... is business...
Anyway, i set it up so that your chances of return trade with a neighbor are increased if you trade frequently with that neighbor, and even though buying back resources with your gold seems counterproductive, it results in improved diplomacy in the long run... and future opportunities to make more money
Working on that and the government system, did the first four skills unit triggers, so they're all complete now. Map is a little more detailed now with more trees, done some of the basic city plans. Getting ready to do the political campaign triggers
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Shieldwolf
EC Admin
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Sorry Tal, I have to change the Custom Title. There is only one God :P
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Post by Shieldwolf on Sept 28, 2012 9:43:53 GMT
keep em coming, zaia. im really interested on what you are doing now.
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Sept 28, 2012 11:15:49 GMT
Nearly all of it is based on value reading
I trade food to italy. When this fires, it does a big load of changes to variables: Gold goes up Reputation to italy goes up A demand counter for FOOD to ITALY goes down (goes down about 10 points for every trade, out of a maximum 1000) A return trade counter is added to
When any of those four values hits a certain value, or is within a certain range when it goes off, then something new happens that is relevant to the context of that value at the time it fires.
The Government triggers only alter the ratios of things going up and down (by making it move faster or by setting new levels at which events happen). The reputation value is constantly added to and subtracted from, and when yours is high or low enough, more stuff happens. Sometimes when events fire, those counters reset to a neutral value (say, 500/1000) and they begin the counting process again. The war index is one i'm still figuring out. It's the variable that determines when someone declares on you. This particular value is based on differences. The most powerful nations in the region are awarded high 'war indexes', say 700/1000. Ai's with a high war index gain gold faster than those that don't. It changes as Epochs progress (Ancient Rome isn't a superpower in the 20th century). But in the context of war, if say your war index was 400 less than someone elses, then they start being antagonistic towards you (sailing warships near your ports or not offerring bonuses when you trade, or if their ambassador is being rude etc etc). If the difference gets too big, maybe 600 difference, then they will declare war as they perceive you as weak, summoning military and blockading trade. In this game war is hard to get into, but to win you'd need to dominate in more than just a military way.... which i'm yet to get up to lol
For what its worth, since i didn't work this week and cbf doing anything else, i've been working on this all day, every day since monday. That's why i'm posting alot all at once...
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Mr.UNleash
EC Core Team
Leave her alone you swine!
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Post by Mr.UNleash on Sept 28, 2012 13:31:13 GMT
Well, I for one am glad you worked all week, 'cause I can't wait to be able to play it
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Sept 28, 2012 15:14:05 GMT
Just a thought, do any of you guys go on facebook much? I'm always online on chat, and cuz i use it on a tablet i can both work and browse/chat simultaneously It'd be pretty chill having some like-minded enthusiasts to be able to talk to about the game and stuff. Would be alot easier to share ideas and ask/answer questions... and NOBODY else understands! It don't get much more niche than a map editor for an 11 year old rts game! EDIT: I feel bad for posting so much about it and you guys have never anything from me before... I've uploaded the v1.0 of the map which I last used in December last year, which has a few triggers (like... 180). Mainly so you can see the design of the map and what it actually looks like, but I've done the triggers for the ships to explore and most of the classnames. Note that this IS an AoC map, so you'll need the expansion to play it www.mediafire.com/?1fztq8j36f2k8ukMap is about 97% identical to the one now... the geography and urban environment have changed more in the last 2 days than in the 10 months preceding it I personally recommend browsing it in game mode so you can see some of the passive background activities take place. No ai citizens/units though. Cheats are enabled, so you can use Asus Drivers to reveal the map and explore
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
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Post by Shieldwolf on Sept 29, 2012 6:30:13 GMT
i am, but i don't use fb chat much. messages, yes. chat, no. tal is on facebook too, as well as halfaya.
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Sept 29, 2012 8:14:00 GMT
Sweet, beast www.facebook.com/chino.wood?ref=tn_tnmnThis is me... i often post pictures of scores on a four panel dancing game, but with you guys i'll probs just chat about EE, and most specifically triggers and other related things (i don't actually really play the game much lmao)... there is nobody else to talk to about it, which is kinda crud. I'm not familiar with how big the Empire Earth community is, but its pretty clear that i've joined it kinda late. Still, one does exist right here haha
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
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Post by Shieldwolf on Sept 29, 2012 16:33:40 GMT
you are korean? my wife is head over heels in love of korean tele-dramas, i sometimes literally need to turn off the wifi connection for her to notice me! ;D
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Sept 30, 2012 3:53:29 GMT
Haha Shieldwolf i'm not Korean, although I -am- pretty into that stuff loool
I'm mixed filo/chinese/british
Brain blast!
Was working on the government systems, and originally i was going to have them just appear as your epochs progress, but that was decided to be lame. So instead.... unlocks! I made each have a condition that you must fulfil in order to unlock each government style. That'll make things more interesting!
The governments themselves are working out really well. They change the following things:
- citizen speed and carry amount - annual citizen and military tax - reputation amongst neighbors - pop cap - war index - trade levels - access to the global military
- each form also has a couple of perks and powers, and also liabilities too
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
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Post by Shieldwolf on Sept 30, 2012 4:56:17 GMT
MAN! could you hurry up and give us your scenario, now, as in NOW!
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Post by greendragon on Sept 30, 2012 14:42:25 GMT
I see this is going to be successful just work hard and you will get results.
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Mr.UNleash
EC Core Team
Leave her alone you swine!
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Post by Mr.UNleash on Sept 30, 2012 15:46:01 GMT
Also, for the final version, might I suggest adding a small tutorial scenario, because everything seems very complicated (don't wanna be thrown in there without knowing anything ).
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Sept 30, 2012 17:03:32 GMT
Also, for the final version, might I suggest adding a small tutorial scenario, because everything seems very complicated (don't wanna be thrown in there without knowing anything ). Good thing you brought this up.. there is a BUTTLOAD of supplementary material to go in hand with the scenario. I've got all my ideas on paper in notepad, and i've been compiling a full fledged user manual detailing things. There's also a ton of help in-game too. When I made many of the triggers, especially the cyclical ones, I added an extra trigger for the 'first time firing' which adds a line into the hints section and reminds (or explains) you of what that is or what it means. Of course there are still bonuses, easter eggs and secrets haha, they all help add to the mystery. I've always been a big fan of the Megaman Battle Network series for gameboy advance, and the extra material post-story is what really keeps me hooked- the prospect of MORE powerful chips to get and more powerful bosses to kill. In MT, there would come a point endgame where the thrill will start to disappear - by the digital age you will probably have a self-sustaining economy potentially earning 100-200 gold every second. If you hit that level with 750000 gold, you can merely just sit there and do nothing to get the 1000000 that you need. Not climactic, not fun. But yeah, going off topic... plenty of assistance, and you do raise a good point - its not enough to simply write a book and expect everyone to read it and remember EVERYTHING. It's easy for me because i made it that way. So yes, tutorial scenario might be a really good idea! Anyways, i have to vent. I am mad at Empire Earth right now. I had a very simple create-task area trigger setup up. Create a ship in x area Move any ship in x area to y area It crashes. What the flop. Anyway, i dug around and expected it to be some retarded psycho illogical paradox of conditions or triggers firing in a bad order of what have you, but i found the problem and i am very annoyed. I made the owner of the created unit player 16. It dun crash if its player 2, or player 15, or whatever. But player 16. And thats the only reason it crashed. Luckily as its a dumb excuse to crash, i simply changed the owners of the object and ^^ Did anyone get a chance to check out the old version of the scenario? Wanna get a little feedback with design and stuff, see what's hot, what's not xD i see three downloads!
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Oct 1, 2012 13:09:40 GMT
Holy hell i did something beast today
I added to the economic dynamic... a really, really, omg... it took me all day to think about how i was gonna implement it, but now i've already done the triggers for it:
INFLATION
The addition of currency inflation has changed so much of the game dynamic. With this added, i feel like i have really made the buying-selling aspect truly cyclical. Before, the buying of resources was more token in that you could stand to make a quick dollar (you usually buy resources at less than what you can sell them for), but now you HAVE to buy or you will be punished.
Hoarding all your gold? Foreign markets don't take kindly and will RAISE THEIR PRICES by reducing the value of your money.
In the later epochs the inflation rate has an effect on global interest rates, which determine how much gold you can borrow for those massive infrastructure projects you need to be even more productive, but man, the future's gonna be so mucked up and complicated when i get up to triggering it haha
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Shieldwolf
EC Admin
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Sorry Tal, I have to change the Custom Title. There is only one God :P
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Post by Shieldwolf on Oct 1, 2012 13:24:21 GMT
hahah.. there is someone who is pushing the limits of the editor! way to go, zaia!
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Oct 1, 2012 14:33:47 GMT
hahah.. there is someone who is pushing the limits of the editor! way to go, zaia! Okay, i'll spoil this one for you. It wasn't super difficult to put together, but figuring out how i'd make it work in the first place was tough 1 You have a player variable that starts at 0. As you sell stuff, each unit sold increases it by 1. 2 As you sell stuff, it decreases that variable by 15 3 When you epoch up, it detects how big the variable is If its: 0 - no inflation 1-100 - 2% 101-200 - 5% 201-300 - 8% 301-400 - 12% 401-500 - 15% 501-600 - 22% 601-700 - 33% 701-800 - 50% 801-900 - 75% 901-999999 - 90% ^ this system was 95 triggers big - 10 ranges X 9 epochs + the plus-1 trigger for each sale of food, wood, stone and iron + only a single trigger to govern how it goes down Other events can also read the 'index variable' at any given moment. For example, i'm using this variable to determine interest rates for loans. If you epoched up and had to pay, say 12% inflation, then your interest rate is probably going to be quite high (fat chance of getting a loan at 33% inflation lmao, your repayments will be huge....)
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
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Post by Shieldwolf on Oct 1, 2012 15:59:01 GMT
hehehe... yep, that's exactly how i thought you put it. the variables are really life-savers, you can do anything in the editor. provided you have the patience for it.
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Oct 1, 2012 20:32:28 GMT
Soldiering my way through the political campaigns now... there are six to choose from (my personal favorite is the candy campaign)
Doing the first WAR quest - the razing of Carthage
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Oct 8, 2012 16:30:54 GMT
Hey everyone... it's been a week and i've been off doing normal people stuff, so i haven't had much time to work on ee, but i've been catching up today.... have only done story quest triggers:
- first and second Persian invasions of Greece - peloponnesian war - alexander the great - first and third punic wars
Still got plenty to get through before i can even get to the dark ages haha
These war campaigns aren't very big - just a couple battles here and there, but some of the history quests are a little more engaging (supply alexander with resources for his campaign or something)
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Post by scutarilegion on Oct 8, 2012 17:00:00 GMT
Hmm, so some notes about this. 1. There was no Greek colony where Venice is, I believe. The area was populated by the Veneti people en.wikipedia.org/wiki/Adriatic_Veneti2. If the scenario ends before atomic epochs, placing the sagrada familia is not accurate, since its construction began in 1882.
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Oct 8, 2012 19:57:14 GMT
Yeah, i'm pretty aware of these two things... Familia's staying though, cuz it goes to digital age =D Since I found a way to hide and add it later, i can construct it the way it's meant to be at the time I want it to come
Not much i can do about Venice itself. It's your only city, and you can't build any more buildings. Naturally this scenario takes liberties with hard history (it didn't exist in the bronze age... Venice isn't a major world power.... Venice didn't shape the Mediterranean on as fundamental a-level as it does in this scenario etc). It may not be as accurate as some people may like, but I feel the gameplay makes up for it.
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Shieldwolf
EC Admin
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Sorry Tal, I have to change the Custom Title. There is only one God :P
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Post by Shieldwolf on Oct 9, 2012 5:28:29 GMT
I think it'll be okay, if you'll put a village in the site of Venice and instead of a full-blown Greek village, the player is a ship-wrecked group of Greeks, which then lands near Venice, and then helps the locals, with their descendants ultimately taking over/ ruling the city.
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Post by scutarilegion on Oct 9, 2012 13:19:01 GMT
Well Venice was a highly important state in medieval and early new age. They had control over the trade in the eastern Mediterranean, competed with the Eastern Roman empire and took part in fighting off the Ottomans.
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Oct 11, 2012 2:03:56 GMT
In my scenario they can produce uranium, change the course of the world wars, singlehandedly cause global debt and go to the moon!
Gotta give the player lots of things to do xD
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
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Post by Shieldwolf on Oct 11, 2012 4:42:06 GMT
In my scenario they can produce uranium, change the course of the world wars, singlehandedly cause global debt and go to the moon! talk of alternate history! ;D really, you're doing good. in terms of progress, around what percentage are you in now? you are making us all eager for this!
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Oct 11, 2012 10:47:42 GMT
Haven't done much since last week, but i think i'm at least 50% done now. Most of the complex trigger-heavy dynamics are done, which is why I'm now doing the history triggers... but I still have the whole international aspect of the scenario, which exists entirely within triggers. I haven't put much thought to it either, since it seems so far away from everything i'm doing now.
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Mr.UNleash
EC Core Team
Leave her alone you swine!
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Post by Mr.UNleash on Oct 11, 2012 13:13:23 GMT
So...this was all just half of it? o.o
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
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Post by Shieldwolf on Jan 2, 2013 9:52:01 GMT
Any progress on this, zaia?
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zaia
EC Community Member
Finally have a phodo!
Posts: 52
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Post by zaia on Feb 26, 2013 20:51:38 GMT
Hello everyone
really sorry to mysteriously vanish (as I do), but i lost my momentum once my girlfriend got back from Japan (and curiously i -started- working on this again when she left for it)... anywho, i tried to sign in a month ago on my tablet but weird stuff happened, but here I am again!
Okay, down to the nitty gritty: There is a possibility that I might start up again on this in the near future. Depends how my other projects go. When i started again in september last year it took me a good few days just to catch up with the loose ends and to reacquaint myself to the triggers and how everything had been organised. It'll be the same deal this time, only probably a bit more retarded. But I won't give up hope! So yes, this WILL be finished... this HAS to be seen through to the end
I will in all likelihood make a tutorial scenario that you can play to get used to all the features. There's alot to learn and get used to, so its important that I make that process streamlined and enjoyable. Damn I miss Empire Earth sometimes.
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
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Post by Shieldwolf on Feb 27, 2013 6:08:00 GMT
ah, at last! i thought we lost you! looking forward to this badneck scenario
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