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Post by eenewbie93 on Apr 2, 2012 16:45:50 GMT
Okay, so I`m working on the final meters on my new campaign (jnot spoiling it) , which I`ll be posting into EEH in a couple days. Anyways, I need some help on triggers in order top make it successful (or at least better then my Novaya Russia vs USA scenario ) Firstly, is it possible to create so-called "draw game" in a scenario? I mean, that neither side wins? It`d be cool if it would be possible, but I doubt it Just decided to ask it here. Secondly, Can you create a "deadline" timer showing to the player in-game? For example: "Time until the world explodes :658; and counting downwards. If there are possible, I know that they are tricky to do, but I just want some serious help in these issues Also, I have a kind of stupid request: My WinZip is being a b*tch and doesn`t let me to convery my .scn files into ZIP-files. Is there ANY way someone could try and convert them with their computer, if I were to post the scenarios to you? Pretty please?
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Mr.UNleash
EC Core Team
Leave her alone you swine!
Posts: 571
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Post by Mr.UNleash on Apr 2, 2012 23:59:49 GMT
1) I don't think there are draws 2) That is possible, but the only way I know how involves (well, in the case of your example) over 658 effects. Maybe Shieldy knows of a better way? 3) I can do it for ya. But because I'm crazy about map design, I might be tempted to beautify your map a bit nah jk, I wont do it unless it's ok with you.
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
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Post by Shieldwolf on Apr 3, 2012 4:54:03 GMT
1 - that's a good thought, game where there is no winner or loser. you can achieve this not by "technical" means (using points, triggers, etc.), but by cutting the scenario midway, for example, declaring a certain event that will make both side either annihilate each other (sort of MAD event = mutually assured destruction), and playing a cinematic while it does it. however, of course, you need to declare VICTORY, for the scenario to end, so yes, NO DRAWS. 2 - the easiest way to do it is to use resources under an object, to denote the countdown. this we can call the timer. Object Specification > Statue-Mounted 1 to 1 (TIMER) Effect > Unit Attribute > TIMER Gold Exactly 658 (START) Object Specification > Statue-Mounted 1 to 1 Gold 1 to 658 (COUNTDOWN) Effect > Unit Attribute > COUNTDOWN Gold Decrease 1 (TIME) Trigger 1: If TIMER exists Then START Trigger 2: If COUNTDOWN exists Then, TIME Condition True for 1 Looping Checked Unleash's version would be the chat system (white text will appear in the screen), and yes, it will involve roughly 658 triggers) 3 - You're using windows 7? if yes, you could right click, and "Send to Compressed "Zipped" Folder. If not, you could get 7zip here. 7-zip.org/That way, you could make zipped files. And oh, you make it sure that the file is inside a folder, before you attempt zipping it, okay?
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Soty
EC Core Team
Posts: 1,619
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Post by Soty on Apr 6, 2012 13:23:46 GMT
technically youd not need 658 triggers, but 658 effects you would have in one trigger idk though if the game crashes if you have so many effects in your triggers.
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
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Post by Shieldwolf on Apr 6, 2012 20:00:30 GMT
technically youd not need 658 triggers, but 658 effects you would have in one trigger haha
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