JCGF
EC Core Team
Modmaster - HEXing
Posts: 221
|
Post by JCGF on Nov 22, 2012 22:34:41 GMT
here is a dbobjects map, so you can find the values. will updapte with more values but it's enough for this guide. img823.imageshack.us/img823/9403/dbobjectflamet.pngso lets say you want the rock thrower to have the marine model, with hexing this is extremly easy. - get the object data of rock thrower and the marine - search graphics id (in my map the coordinates are 00000130/4,5,6,7) of the marine - search graphics id of the r.thrower - replace graphics id of the r.thrower with graphics id of marine Result: the rock thrower unit has exactly the same proprieties as the original, same cost, age, atack, hp, etc... but uses the marine model. it is to the marine like the sentinel to the sock trooper. shares same graphics but different unit You now have a perfectly normal rock thrower that looks like a marine.. or a rock rifler! Usefull for: 1 - ENTS. furies in catapult unit. there you have a siege unit for the elves. just tweak a little the graphic size. 2 - plasma catapult: the plasma artillery with catapult graphic id 3 - dragons: flame thrower with tiger model. get a dragon skin and voilá NEXT GUIDE - Replacing units completly. example: any unit with another marine just using a different skin, like making a second german infantary. (you have to replace an existing unit since you cant create a new one)
|
|
Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
|
Post by Shieldwolf on Nov 24, 2012 6:01:31 GMT
The examples you've given alone makes this a worthwhile investment in time and effort. I guess I have to dabble again in hexing!
|
|