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Post by Cyrodiil Warrior on May 15, 2023 21:36:58 GMT
Hello forum,
For those who like a challenge, this maybe just for you.
Scenario example: 'Player 2' has x2 'airports' with 'freeze effect'. The airports have some bombers inside. When unfreeze is applied, I want Player 2 AI to send those bombers to a specific area. Once the bomb run is complete, I want those bombers to return and the airports to freeze again.
One thing I tried was modifying AI attack targets. Another was Task-Area effect but I was worried in case this interfered with aircraft returning to refuel. This seems more advanced to me that your standard class-name stuff, for instance.
With triggers I'm pretty much trying to have bomb runs to specific areas. If nothing exists within the area, I need to cancel bomb runs to that area too. I want like a timer so bomb runs are only available for certain times.
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Shieldwolf
EC Admin
Just a regular guy in love with EE
Sorry Tal, I have to change the Custom Title. There is only one God :P
Posts: 2,436
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Post by Shieldwolf on May 16, 2023 7:31:32 GMT
You can just create the bombers during bombing runs, and when they have 0 flight time and near the airport, you remove them. Then, when the time comes again for it to have a bombing run, create the bombers yet again.
You can have this loop. If you want I can create a quick scenario trigger for that.
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Post by Cyrodiil Warrior on May 16, 2023 7:39:31 GMT
So it's possible to create a unit inside of say an airport? Awesome. I had difficulty tasking the bombers to the specified location, any suggestions?
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Post by Hitjuich on Jul 4, 2023 12:31:00 GMT
Yes you can also just create airplanes inside an airport. Task-area to make them go somewhere (attack-move to attack it comes across, normal is right-click)
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